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    m0_58523831的博客:【Android 】零基础到飞升 | Button(按钮)与

    作者:[db:作者] 时间:2021-09-09 18:59

    2.3.3 Button(按钮)与ImageButton(图像按钮)

    本节引言:

    今天给大家介绍的Android基本控件中的两个按钮控件,Button普通按钮和ImageButton图像按钮; 其实ImageButton和Button的用法基本类似,至于与图片相关的则和后面ImageView相同,所以本节 只对Button进行讲解,另外Button是TextView的子类,所以TextView上很多属性也可以应用到Button 上!我们实际开发中对于Button的,无非是对按钮的几个状态做相应的操作,比如:按钮按下的时候 用一种颜色,弹起又一种颜色,或者按钮不可用的时候一种颜色这样!上述实现无非是通过 StateListDrawable这种Drawable资源来实现,即编写一个drawable的资源文件,就说这么多, 直接开始本节内容~


    1.StateListDrawable简介:

    StateListDrawable是Drawable资源的一种,可以根据不同的状态,设置不同的图片效果,关键节点 < selector >,我们只需要将Button的background属性设置为该drawable资源即可轻松实现,按下 按钮时不同的按钮颜色或背景!

    我们可以设置的属性:

    • drawable:引用的Drawable位图,我们可以把他放到最前面,就表示组件的正常状态~
    • state_focused:是否获得焦点
    • state_window_focused:是否获得窗口焦点
    • state_enabled:控件是否可用
    • state_checkable:控件可否被勾选,eg:checkbox
    • state_checked:控件是否被勾选
    • state_selected:控件是否被选择,针对有滚轮的情况
    • state_pressed:控件是否被按下
    • state_active:控件是否处于活动状态,eg:slidingTab
    • state_single:控件包含多个子控件时,确定是否只显示一个子控件
    • state_first:控件包含多个子控件时,确定第一个子控件是否处于显示状态
    • state_middle:控件包含多个子控件时,确定中间一个子控件是否处于显示状态
    • state_last:控件包含多个子控件时,确定最后一个子控件是否处于显示状态

    2.实现按钮的按下效果:

    好的,先准备三个图片背景,一般我们为了避免按钮拉伸变形都会使用.9.png作为按钮的drawable! 先来看下 运行效果图:

    代码实现:

    <?xml version="1.0" encoding="utf-8"?>
    <selector xmlns:android="http://schemas.android.com/apk/res/android">
        <item android:state_pressed="true" android:drawable="@drawable/ic_course_bg_fen"/>
        <item android:state_enabled="false" android:drawable="@drawable/ic_course_bg_pressed"/>
        <item android:drawable="@drawable/ic_course_bg_cheng"/>
    </selector>

    布局文件:activity_main.xml

    <Button
            android:id="@+id/btnOne"
            android:layout_width="match_parent"
            android:layout_height="64dp"
            android:background="@drawable/btn_bg1"
            android:text="按钮"/>
    
    </span><span class="tag">&lt;Button</span><span class="pln">
        </span><span class="atn">android:id</span><span class="pun">=</span><span class="atv">"@+id/btnTwo"</span><span class="pln">
        </span><span class="atn">android:layout_width</span><span class="pun">=</span><span class="atv">"match_parent"</span><span class="pln">
        </span><span class="atn">android:layout_height</span><span class="pun">=</span><span class="atv">"64dp"</span><span class="pln">
        </span><span class="atn">android:text</span><span class="pun">=</span><span class="atv">"按钮不可用"</span><span class="tag">/&gt;</span></pre>
    

    MainActivity.java

    public class MainActivity extends Activity {
    
    </span><span class="kwd">private</span><span class="pln"> </span><span class="typ">Button</span><span class="pln"> btnOne</span><span class="pun">,</span><span class="pln">btnTwo</span><span class="pun">;</span><span class="pln">
    
    </span><span class="lit">@Override</span><span class="pln">
    </span><span class="kwd">protected</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> onCreate</span><span class="pun">(</span><span class="typ">Bundle</span><span class="pln"> savedInstanceState</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
        </span><span class="kwd">super</span><span class="pun">.</span><span class="pln">onCreate</span><span class="pun">(</span><span class="pln">savedInstanceState</span><span class="pun">);</span><span class="pln">
        setContentView</span><span class="pun">(</span><span class="pln">R</span><span class="pun">.</span><span class="pln">layout</span><span class="pun">.</span><span class="pln">activity_main</span><span class="pun">);</span><span class="pln">
        btnOne </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="typ">Button</span><span class="pun">)</span><span class="pln"> findViewById</span><span class="pun">(</span><span class="pln">R</span><span class="pun">.</span><span class="pln">id</span><span class="pun">.</span><span class="pln">btnOne</span><span class="pun">);</span><span class="pln">
        btnTwo </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="typ">Button</span><span class="pun">)</span><span class="pln"> findViewById</span><span class="pun">(</span><span class="pln">R</span><span class="pun">.</span><span class="pln">id</span><span class="pun">.</span><span class="pln">btnTwo</span><span class="pun">);</span><span class="pln">
        btnTwo</span><span class="pun">.</span><span class="pln">setOnClickListener</span><span class="pun">(</span><span class="kwd">new</span><span class="pln"> </span><span class="typ">OnClickListener</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
            </span><span class="lit">@Override</span><span class="pln">
            </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> onClick</span><span class="pun">(</span><span class="typ">View</span><span class="pln"> v</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
                </span><span class="kwd">if</span><span class="pun">(</span><span class="pln">btnTwo</span><span class="pun">.</span><span class="pln">getText</span><span class="pun">().</span><span class="pln">toString</span><span class="pun">().</span><span class="pln">equals</span><span class="pun">(</span><span class="str">"按钮不可用"</span><span class="pun">)){</span><span class="pln">
                    btnOne</span><span class="pun">.</span><span class="pln">setEnabled</span><span class="pun">(</span><span class="kwd">false</span><span class="pun">);</span><span class="pln">
                    btnTwo</span><span class="pun">.</span><span class="pln">setText</span><span class="pun">(</span><span class="str">"按钮可用"</span><span class="pun">);</span><span class="pln">
                </span><span class="pun">}</span><span class="kwd">else</span><span class="pun">{</span><span class="pln">
                    btnOne</span><span class="pun">.</span><span class="pln">setEnabled</span><span class="pun">(</span><span class="kwd">true</span><span class="pun">);</span><span class="pln">
                    btnTwo</span><span class="pun">.</span><span class="pln">setText</span><span class="pun">(</span><span class="str">"按钮不可用"</span><span class="pun">);</span><span class="pln">
                </span><span class="pun">}</span><span class="pln">
            </span><span class="pun">}</span><span class="pln">
        </span><span class="pun">});</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
    

    }


    3.使用颜色值绘制圆角按钮

    很多时候我们不一定会有美工是吧,或者我们不会PS或毁图秀秀,又或者我们懒,不想自己去做图, 这个时候我们可以自己写代码来作为按钮背景,想要什么颜色就什么颜色,下面我们来定制个圆角的 的按钮背景~,这里涉及到另一个drawable资源:ShapeDrawable,这里不详细讲,后面会详细介绍每一个 drawable~这里会用就好,只是EditText修改下Background属性而已,这里只贴drawable资源!

    先看下效果图:

    bbuton_danger_rounded.xml:

    <?xml version="1.0" encoding="utf-8"?>
    <selector xmlns:android="http://schemas.android.com/apk/res/android">
    
    </span><span class="tag">&lt;item</span><span class="pln"> </span><span class="atn">android:state_pressed</span><span class="pun">=</span><span class="atv">"true"</span><span class="tag">&gt;&lt;shape&gt;</span><span class="pln">
            </span><span class="tag">&lt;solid</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger_pressed"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;stroke</span><span class="pln"> </span><span class="atn">android:width</span><span class="pun">=</span><span class="atv">"1dp"</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger_edge"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;corners</span><span class="pln"> </span><span class="atn">android:radius</span><span class="pun">=</span><span class="atv">"@dimen/bbuton_rounded_corner_radius"</span><span class="tag">/&gt;</span><span class="pln">
        </span><span class="tag">&lt;/shape&gt;&lt;/item&gt;</span><span class="pln">
        
    
    </span><span class="tag">&lt;item</span><span class="pln"> </span><span class="atn">android:state_enabled</span><span class="pun">=</span><span class="atv">"false"</span><span class="tag">&gt;&lt;shape&gt;</span><span class="pln">
        </span><span class="tag">&lt;solid</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger_disabled"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;stroke</span><span class="pln"> </span><span class="atn">android:width</span><span class="pun">=</span><span class="atv">"1dp"</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger_disabled_edge"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;corners</span><span class="pln"> </span><span class="atn">android:radius</span><span class="pun">=</span><span class="atv">"@dimen/bbuton_rounded_corner_radius"</span><span class="tag">/&gt;</span><span class="pln">
        </span><span class="tag">&lt;/shape&gt;&lt;/item&gt;</span><span class="pln">
        
    
    </span><span class="tag">&lt;item&gt;&lt;shape&gt;</span><span class="pln">
            </span><span class="tag">&lt;solid</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;stroke</span><span class="pln"> </span><span class="atn">android:width</span><span class="pun">=</span><span class="atv">"1dp"</span><span class="pln"> </span><span class="atn">android:color</span><span class="pun">=</span><span class="atv">"@color/bbutton_danger_edge"</span><span class="pln"> </span><span class="tag">/&gt;</span><span class="pln">
            </span><span class="tag">&lt;corners</span><span class="pln"> </span><span class="atn">android:radius</span><span class="pun">=</span><span class="atv">"@dimen/bbuton_rounded_corner_radius"</span><span class="tag">/&gt;</span><span class="pln">
        </span><span class="tag">&lt;/shape&gt;&lt;/item&gt;</span><span class="pln">
    

    </selector>

    color.xml:

    <?xml version="1.0" encoding="utf-8"?>
    <resources>
        <color name="bbutton_danger_pressed">#ffd2322d</color>
        <color name="bbutton_danger_edge">#ffd43f3a</color>
        <color name="bbutton_danger_disabled">#a5d9534f</color>
        <color name="bbutton_danger_disabled_edge">#a5d43f3a</color>
        <color name="bbutton_danger">#ffd9534f</color>
        <color name="text_font_white">#FFFFFF</color>
    </resources>

    dimens.xml:

    <dimen name="bbuton_rounded_corner_radius">5dp</dimen>

    4.实现Material Design水波效果的Button

    如果你的Android手机是5.0以上的系统,相信对下面这种按钮点击效果并不会陌生:

    实现效果图:

    快的那个是按下后的效果,慢的是长按后的效果!

    实现逻辑:

    1.我们继承ImageButton,当然你可以换成Button或者View,这里笔者想把龟放到中间才继承ImageButton

    2.首先,创建两个Paint(画笔)对象,一个绘制底部背景颜色,一个绘制波纹扩散的

    3.接着计算最大半径,开始半径每隔一段时间递增一次,直到等于最大半径,然后重置状态!

    PS:大概的核心,刚学可能对自定义View感到陌生,没事,这里了解下即可,以后我们会讲,当然 你可以自己扣扣,注释还是蛮详细的~

    实现代码:

    自定义ImageButton:MyButton.java

    package demo.com.jay.buttondemo;
    

    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.os.SystemClock;
    import android.util.AttributeSet;
    import android.view.MotionEvent;
    import android.view.ViewConfiguration;
    import android.widget.ImageButton;

    /**

    • Created by coder-pig on 2015/7/16 0016.
      */
      public class MyButton extends ImageButton {

      private static final int INVALIDATE_DURATION = 15; //每次刷新的时间间隔
      private static int DIFFUSE_GAP = 10; //扩散半径增量
      private static int TAP_TIMEOUT; //判断点击和长按的时间

      private int viewWidth, viewHeight; //控件宽高
      private int pointX, pointY; //控件原点坐标(左上角)
      private int maxRadio; //扩散的最大半径
      private int shaderRadio; //扩散的半径

      private Paint bottomPaint, colorPaint;

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