当前位置 博文首页 > 用Python编写一个简单的俄罗斯方块游戏的教程

    用Python编写一个简单的俄罗斯方块游戏的教程

    作者:guansir 时间:2021-07-29 18:52

    俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。

    排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。

     

    附源码:


       

    from Tkinter import * 
      from tkMessageBox import * 
      import random 
      import time 
      #俄罗斯方块界面的高度 
      HEIGHT = 18 
      #俄罗斯方块界面的宽度 
      WIDTH  = 10 
      ACTIVE = 1 
      PASSIVE = 0 
      TRUE  = 1 
      FALSE  = 0 
      root=Tk();root.title('Russia') 
      class App(Frame): 
        def __init__(self,master): 
          Frame.__init__(self) 
          master.bind('<Up>',self.Up) 
          master.bind('<Left>',self.Left) 
          master.bind('<Right>',self.Right) 
          master.bind('<Down>',self.Down) 
          #master.bind('<Down>',self.Space) 
          master.bind('<space>',self.Space) 
          master.bind('<Control-Shift-Key-F12>',self.Play) 
          master.bind('<Key-F6>',self.Pause) 
          self.backg="#%02x%02x%02x" % (120,150,30) 
          self.frontg="#%02x%02x%02x" % (40,120,150) 
          self.nextg="#%02x%02x%02x" % (150,100,100) 
          self.flashg="#%02x%02x%02x" % (210,130,100) 
          self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red') 
          self.Line=Label(master,text='0',bg='black',fg='red') 
          self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red') 
          self.Score=Label(master,text='0',bg='black',fg='red') 
          #Display time 
          self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red') 
          self.SpendTime=Label(master,text='0.0',bg='black',fg='red') 
          self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2) 
          self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3) 
          self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2) 
          self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3) 
          #Display time 
          self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2) 
          self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3) 
          self.TotalTime=0.0 
          self.TotalLine=0;self.TotalScore=0 
          #Game over 
          self.isgameover=FALSE 
          #Pause 
          self.isPause=FALSE 
          #Start 
          self.isStart=FALSE 
          self.NextList=[];self.NextRowList=[] 
          r=0;c=0 
          for k in range(4*4): 
            LN=Label(master,text='  ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4) 
            LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W) 
            self.NextRowList.append(LN) 
            c=c+1 
            if c>=4: 
              r=r+1;c=0 
              self.NextList.append(self.NextRowList) 
              self.NextRowList=[] 
          self.BlockList=[];self.LabelList=[] 
          self.BlockRowList=[];self.LabelRowList=[] 
          row=0;col=0 
          for i in range(HEIGHT*WIDTH): 
            L=Label(master,text='  ',bg=str(self.backg),fg='white',relief=FLAT,bd=4) 
            L.grid(row=row,column=col,sticky=N+E+S+W) 
            L.row=row;L.col=col;L.isactive=PASSIVE 
            self.BlockRowList.append(0);self.LabelRowList.append(L) 
            col=col+1 
            if col>=WIDTH: 
              row=row+1;col=0 
              self.BlockList.append(self.BlockRowList) 
              self.LabelList.append(self.LabelRowList) 
              self.BlockRowList=[];self.LabelRowList=[] 
          #file 
          fw=open('text.txt','a') 
          fw.close() 
          hasHead=FALSE 
          f=open('text.txt','r') 
          if f.read(5)=='score': 
            hasHead=TRUE 
          f.close() 
          self.file=open('text.txt','r+a') 
          if hasHead==FALSE: 
            self.file.write('score  line  time  scorePtime  linePtime  scorePline  date/n') 
            self.file.flush() 
             
          self.time=1000 
          self.OnTimer() 
        def __del__(self): 
          #self.file.close() 
          pass 
           
        def Pause(self,event): 
          self.isPause=1-self.isPause 
        def Up(self,event): 
          BL=self.BlockList;LL=self.LabelList 
          Moveable=TRUE 
          xtotal=0;ytotal=0;count=0 
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              if LL[i][j].isactive==ACTIVE: 
                xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 
          SourceList=[];DestList=[] 
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              if LL[i][j].isactive==ACTIVE: 
                x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count 
                xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count 
                x=x0-j;y=y0+i 
                if xr>=count/2:x=x+1 
                if yr>=count/2:y=y+1 
                SourceList.append([i,j]);DestList.append([x,y]) 
                if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE 
                if x>=0 and x<HEIGHT and y>=0 and y<WIDTH and BL[x][y]==1 and LL[x][y].isactive==PASSIVE:Moveable=FALSE 
          if Moveable==TRUE: 
            for i in range(len(SourceList)): 
              self.Empty(SourceList[i][0],SourceList[i][1]) 
            for i in range(len(DestList)): 
              self.Fill(DestList[i][0],DestList[i][1]) 
        def Left(self,event): 
          BL=self.BlockList;LL=self.LabelList 
          Moveable=TRUE 
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE 
              if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE 
          if Moveable==TRUE: 
            for i in range(HEIGHT): 
              for j in range(WIDTH): 
                if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0: 
                  self.Fill(i,j-1);self.Empty(i,j) 
        def Right(self,event): 
          BL=self.BlockList;LL=self.LabelList 
          Moveable=TRUE 
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE 
              if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE 
          if Moveable==TRUE: 
            for i in range(HEIGHT-1,-1,-1): 
              for j in range(WIDTH-1,-1,-1): 
                if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0: 
                  self.Fill(i,j+1);self.Empty(i,j) 
        def Space(self,event): 
          while 1: 
            if self.Down(0)==FALSE:break 
        def OnTimer(self): 
          if self.isStart==TRUE and self.isPause==FALSE: 
            self.TotalTime = self.TotalTime + float(self.time)/1000 
            self.SpendTime.config(text=str(self.TotalTime)) 
           
          if self.isPause==FALSE: 
            self.Down(0) 
          if self.TotalScore>=1000:self.time=900 
          if self.TotalScore>=2000:self.time=750 
          if self.TotalScore>=3000:self.time=600 
          if self.TotalScore>=4000:self.time=400 
          self.after(self.time,self.OnTimer) 
        def Down(self,event): 
          BL=self.BlockList;LL=self.LabelList 
          Moveable=TRUE 
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE 
              if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE 
          if Moveable==TRUE: 
            for i in range(HEIGHT-1,-1,-1): 
              for j in range(WIDTH-1,-1,-1): 
                if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0: 
                  self.Fill(i+1,j);self.Empty(i,j) 
          if Moveable==FALSE: 
            for i in range(HEIGHT): 
              for j in range(WIDTH): 
                LL[i][j].isactive=PASSIVE 
            self.JudgeLineFill() 
            self.Start() 
            if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE 
            for i in range(4): 
              for j in range(4): 
                self.NextEmpty(i,j) 
            self.Rnd() 
          return Moveable 
        def JudgeLineFill(self): 
          BL=self.BlockList;LL=self.LabelList 
          count=0;LineList=[] 
          for i in range(WIDTH):LineList.append(1) 
          #display flash 
          for i in range(HEIGHT): 
            if BL[i]==LineList: 
              count=count+1 
              for k in range(WIDTH): 
                LL[i][k].config(bg=str(self.flashg)) 
                LL[i][k].update() 
          if count!=0:self.after(100) 
          #delete block 
          for i in range(HEIGHT): 
            if BL[i]==LineList: 
              #count=count+1 
              for j in range(i,0,-1): 
                for k in range(WIDTH): 
                  BL[j][k]=BL[j-1][k] 
                  LL[j][k]['relief']=LL[j-1][k].cget('relief') 
                  LL[j][k]['bg']=LL[j-1][k].cget('bg') 
              for l in range(WIDTH): 
                BL[0][l]=0 
                LL[0][l].config(relief=FLAT,bg=str(self.backg)) 
          self.TotalLine=self.TotalLine+count 
          if count==1:self.TotalScore=self.TotalScore+1*WIDTH 
          if count==2:self.TotalScore=self.TotalScore+3*WIDTH 
          if count==3:self.TotalScore=self.TotalScore+6*WIDTH 
          if count==4:self.TotalScore=self.TotalScore+10*WIDTH 
          self.Line.config(text=str(self.TotalLine)) 
          self.Score.config(text=str(self.TotalScore)) 
        def Fill(self,i,j): 
          if j<0:return 
          if self.BlockList[i][j]==1:self.isgameover=TRUE 
          self.BlockList[i][j]=1 
          self.LabelList[i][j].isactive=ACTIVE 
          self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
        def Empty(self,i,j): 
          self.BlockList[i][j]=0 
          self.LabelList[i][j].isactive=PASSIVE 
          self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg)) 
        def Play(self,event): 
          showinfo('Made in China','^_</font></p> 
      <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; "  mce_style="font-size: small;"><br></span></span></p> 
      <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; "  mce_style="font-size: small;">  </span></span></p> 
      <p><br></p>) 
        def NextFill(self,i,j): 
          self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
        def NextEmpty(self,i,j): 
          self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) 
        def Distroy(self): 
          #save 
          if self.TotalScore!=0: 
            savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime 
                              ,self.TotalScore/self.TotalTime 
                              ,self.TotalLine/self.TotalTime 
                              ,float(self.TotalScore)/self.TotalLine 
                              ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime())) 
            self.file.seek(0,2) 
            self.file.write(savestr) 
            self.file.flush() 
           
          for i in range(HEIGHT): 
            for j in range(WIDTH): 
              self.Empty(i,j) 
          self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 
          self.Line.config(text=str(self.TotalLine)) 
          self.Score.config(text=str(self.TotalScore)) 
          self.SpendTime.config(text=str(self.TotalTime)) 
          self.isgameover=FALSE 
          self.isStart=FALSE 
          self.time=1000 
          for i in range(4): 
            for j in range(4): 
              self.NextEmpty(i,j) 
        def Start(self): 
          if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) 
          if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
          if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
          if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
          if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
          if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
          if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
          self.isStart=TRUE 
        def Rnd(self): 
          self.x=random.randint(1,7) 
          if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) 
          if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) 
          if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
          if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
          if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
          if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) 
          if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) 
        def RndFirst(self): 
          self.x=random.randint(1,7) 
        def Show(self): 
          self.file.seek(0) 
          strHeadLine=self.file.readline() 
          dictLine={} 
          strTotalLine='' 
          for OneLine in self.file.readlines(): 
            temp=int(OneLine[:5]) 
            dictLine[temp]=OneLine 
             
          list=sorted(dictLine.items(),key=lambda d:d[0]) 
          ii=0     
          for onerecord in reversed(list): 
            ii=ii+1 
            if ii<11: 
              strTotalLine+=onerecord[1] 
          showinfo('Ranking', strHeadLine+strTotalLine) 
      def Start(): 
        app.RndFirst();app.Start();app.Rnd() 
      def End(): 
        app.Distroy() 
      def Set(): 
        pass 
      def Show(): 
        app.Show() 
       
      mainmenu=Menu(root) 
      root['menu']=mainmenu 
      gamemenu=Menu(mainmenu) 
      mainmenu.add_cascade(label='game',menu=gamemenu) 
      gamemenu.add_command(label='start',command=Start) 
      gamemenu.add_command(label='end',command=End) 
      gamemenu.add_separator() 
      gamemenu.add_command(label='exit',command=root.quit) 
      setmenu=Menu(mainmenu) 
      mainmenu.add_cascade(label='set',menu=setmenu) 
      setmenu.add_command(label='set',command=Set) 
      showmenu=Menu(mainmenu) 
      mainmenu.add_cascade(label='show',menu=showmenu) 
      showmenu.add_command(label='show',command=Show) 
      app=App(root) 
      root.mainloop() 
    

    jsjbwy
    下一篇:没有了