当前位置 博文首页 > lxkeepcoding的博客:实现三子棋

    lxkeepcoding的博客:实现三子棋

    作者:[db:作者] 时间:2021-09-20 10:50

    今天分享给大家一个实现三子棋小游戏的代码。希望对大家有所帮助哦!
    实现这个小程序大概需要两百多行代码。主要分为初始化棋盘,下棋,判断输赢三个部分。ROW,和COL通过宏来定义,方便在后续修改棋盘的大小。判断输赢时要注意考虑平局的情况。

    #include<stdio.h>
    #include<stdlib.h>
    #include<time.h>
    #define ROW 3
    #define COL 3
    
    //初始化棋盘
    void InitBoard(char board[ROW][COL],int row,int col );
    
    //显示棋盘
    void DisplayBoard(char board[ROW][COL], int row, int col);
    
    //玩家下棋
    void PlayerMove(char board[ROW][COL], int row, int col);
    
    //电脑下棋
    void ComputerMove(char board[ROW][COL], int row, int col);
    
    //判断输赢
    char cherkwin(char board[ROW][COL], int row, int col);
    
    
    
    #include"game.h"
    void menu()
    {
    	printf("************************\n");
    	printf("************************\n");
    	printf("******* 1.  play *******\n");
    	printf("******* 0.  exit *******\n");
    	printf("************************\n");
    	printf("************************\n");
    }
    void game()
    {
    	char ret = 0;
    	//存储为二维数组
    	char board[ROW][COL];
    	//初始化棋盘——初始化为空格
    	InitBoard(board, ROW, COL);
    	//显示棋盘
    	DisplayBoard(board, ROW, COL);
    	while (1)
    	{
    		//玩家下棋
    		PlayerMove(board, ROW, COL);
    		DisplayBoard(board, ROW, COL);
    		ret = cherkwin(board,ROW,COL);
    		if (ret != 'c')
    		{
    			break;
    		}
    		DisplayBoard(board, ROW, COL);
    		//电脑下棋
    		ComputerMove(board, ROW, COL);
    		DisplayBoard(board, ROW, COL);
    		ret = cherkwin(board,ROW,COL);
    		if (ret != 'c')
    		{
    			break;
    		}
    		DisplayBoard(board, ROW, COL);
    	}
    	if (ret == '*')
    	{
    		printf("玩家胜利!\n");
    	}
    	if (ret == '#')
    	{
    		printf("电脑胜利!\n");
    	}
    	if (ret == 'Q')
    		printf("平局!\n");
    }
    int main()
    {
    	srand((unsigned int)time(NULL));
    	int input = 0;
    	do
    	{
    		menu();
    		printf("请选择>>\n");
    		scanf("%d", &input);
    		switch (input)
    		{
    		case 1:
    			game();//三子棋游戏
    			break;
    		case 0:
    			printf("退出游戏>>\n");
    			break;
    		default:
    			printf("选择错误,请重新输入>>\n");
    			break;
    		}
    	} while (input);
    
    }
    
    
    #include"game.h"
    #include"game.h"
    #include"game.h"
    #include"game.h"
    #include"game.h"
    #include"game.h"
    
    
    
    //初始化棋盘
    void InitBoard(char board[ROW][COL], int row, int col)
    {
    	int i = 0;
    	int j = 0;
    	for (i = 0; i < row; i++)
    	{
    		for (j = 0; j < col; j++)
    		{
    			board[i][j] = ' ';
    		}
    	}
    }
    
    
    //显示棋盘
    void DisplayBoard(char board[ROW][COL], int row, int col)
    {
    	int i = 0;
    	for (i = 0; i < row; i++)
    	{
    		int j = 0;
    		for (j = 0; j < col; j++)
    		{
    			printf(" %c ", board[i][j]);
    			if (j < col - 1)
    				printf("|");
    		}
    		printf("\n");
    		if (i < row - 1)
    		{
    			for (j = 0; j < col; j++)
    			{
    				printf("---");
    				if (j < col - 1)
    					printf("|");
    			}
    			printf("\n");
    		}
    	}
    }
    
    
    //玩家下棋
    void PlayerMove(char board[ROW][COL], int row, int col)
    {
    	int x = 0;
    	int y = 0;
    	printf("玩家走>>\n");
    	while (1)
    	{
    		printf("请输入坐标>>\n");
    		scanf("%d%d", &x, &y);
    		if (x >= 1 && y >= 1 && x <= 3 && y <= 3)
    		{
    			if (board[x-1][y-1] != ' ')
    			{
    				printf("坐标被占用,请重新输入!\n");
    			}
    			else
    			{
    				board[x-1][y-1] = '*';
    				break;
    			}
    		}
    		else
    			printf("坐标非法,请重新输入坐标!\n");
    	}
    }
    //电脑下棋
    void ComputerMove(char board[ROW][COL], int row, int col)
    {
    	printf("电脑走>>\n");
    	int x = rand() % row;
    	int y = rand() % col;
    	while (1)
    	{
    		if (board[x][y] == ' ')
    		{
    			board[x][y] = '#';
    			break;
    		}
    	}
    }
    
    
    //判断输赢
    int Isfull
    
    下一篇:没有了