当前位置 博文首页 > CSDN凉宸:抓住毕业会的尾巴,用星空特效去表白你的女神吧!

    CSDN凉宸:抓住毕业会的尾巴,用星空特效去表白你的女神吧!

    作者:[db:作者] 时间:2021-07-08 10:13

    毕业会已经面临结束了,赶快行动起来吧
    不要让自己留下遗憾,感觉动起来抓紧表白,否则哭都没地方哭
    表白才会有结果,不然永远没有结果
    你缺的不是同学,而是一个相爱的人,要万一他也喜欢你,就等着你说出这句话呢

    特效地址点击即可查看

    在这里插入图片描述

    html代码:

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
      <meta charset="UTF-8">
      <meta http-equiv="X-UA-Compatible" content="IE=edge">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <title>星空表白</title>
      <link rel="stylesheet" href="./index.css">
    </head>
    
    <body>
      <div class="loveY">
        <span></span>
        <span></span>
        <span></span>
        <span>X</span>
        <span>X</span>
        <span>X</span>
        <span></span>
        <span></span>
      </div>
      <div class="header">
        <canvas id="canvas">
        </canvas>
      </div>
    </body>
    <script src="./index.js"></script>
    
    </html>
    

    css代码:

    body {
      background: black;
      padding: 0;
      margin: 0;
      overflow: hidden;
    }
    
    .header {
      margin: 0 auto;
      width: 100%;
      height: 100%;
      background-color: #000;
      position: relative;
    }
    
    .loveY {
      width: 800px;
      position: fixed;
      color: red;
      top: 45%;
      left: 40%;
      font-size: 50px;
      z-index: 999;
    }
    
    .loveY span {
      animation: Confession 4s linear infinite;
    }
    
    .loveY span:nth-child(1) {
      animation-delay: 0s;
    }
    
    .loveY span:nth-child(2) {
      animation-delay: 0.4s;
    }
    
    .loveY span:nth-child(3) {
      animation-delay: 0.8s;
    }
    
    .loveY span:nth-child(4) {
      animation-delay: 1.2s;
    }
    
    .loveY span:nth-child(5) {
      animation-delay: 1.6s;
    }
    
    .loveY span:nth-child(6) {
      animation-delay: 2s;
    }
    
    .loveY span:nth-child(7) {
      animation-delay: 2.4s;
    }
    
    .loveY span:nth-child(8) {
      animation-delay: 2.8s;
    }
    
    @keyframes Confession {
      0% {
        text-shadow: blue;
      }
    
      50% {
        text-shadow: red;
      }
    
      100% {
        text-shadow: red;
      }
    
      50% {
        color: transparent;
      }
    
      0% {
        text-shadow: blue;
      }
    }
    
    

    js代码:

    var canvas = document.getElementById('canvas'),
          ctx = canvas.getContext('2d'),
          w = canvas.width = window.innerWidth,
          h = canvas.height = window.innerHeight,
          hue = 217,
          stars = [],
          count = 0,
          maxStars = 15000; 
        var canvas2 = document.createElement('canvas'),
          ctx2 = canvas2.getContext('2d');
        canvas2.width = 100;
        canvas2.height = 100;
        var half = canvas2.width / 2,
          gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
        gradient2.addColorStop(0.025, '#CCC');
        gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
        gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
        gradient2.addColorStop(1, 'transparent');
        ctx2.fillStyle = gradient2;
        ctx2.beginPath();
        ctx2.arc(half, half, half, 0, Math.PI * 2);
        ctx2.fill();
        function random(min, max) {
          if (arguments.length < 2) {
            max = min;
            min = 0;
          }
          if (min > max) {
            var hold = max;
            max = min;
            min = hold;
          }
          return Math.floor(Math.random() * (max - min + 1)) + min;
        }
    
        function maxOrbit(x, y) {
          var max = Math.max(x, y),
            diameter = Math.round(Math.sqrt(max * max + max * max));
          return diameter / 4 ;
        }
        var Star = function () {
          this.orbitRadius = random(maxOrbit(w, h));
          this.radius = random(60, this.orbitRadius) / 10;
          this.orbitX = w / 2;
          this.orbitY = h / 2;
          this.timePassed = random(0, maxStars);
          this.speed = random(this.orbitRadius) / 10000;
          this.alpha = random(2, 10) / 10;
          count++;
          stars[count] = this;
        }
        Star.prototype.draw = function () {
          var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
            y = Math.cos(this.timePassed) * this.orbitRadius + this